1. Several Archdemons and their forces are invading our lands! We must drive them out together! 2. The Archdemons control three forces: Ember Army, Avaricifer, and Impster. You have two chances to challenge all stages every day, except Avaricifer. 3. Defeat all three forces to fight the Archdemons. 4. Once the Archdemons are defeated, they will return after 7 days. If you fail to defeat the Archdemons by the end of the invastion time, they will leave and return after 7 days. 5. Stage rewards are awarded based on the rankings, except for Avaricifer. Rewards for all stages will be sent to your mailbox after the results are processed and finalized.
1. Assemble your favorite combination of Heroes to challenge the Archdemons. Only six Heroes are allowed at one time. 2. Several Archdemons will appear in each battle. Each Archdemon has 2 billion HP. 3. Deal as much damage as you can for a place in the rankings. 4. Rankings for the top 4,000 are updated every three minutes. Other rankings are updated every three hours.
Stuns Targets Huge Damage |
200000 | 2000000000 | 3 | 1000 | 250 | 0 | 70000 | 385 | 50000 | 9000 | ||
Deals a large amount of DMG to the enemy with the lowest HP. Also stuns 3 random enemies for 2.5s and removes their buffs. Stun inflicted by this skill can't be removed or dodged. Archdemon has very high defense, and is immune to Stun, Silence, and Energy Reduction effects; Archdemon can't take more than 500,000 DMG from a single attack. Cooldown: 5s. | ||||||||||||
Deflects Damage Increases ATK |
100000 | 2000000000 | 3 | 1000 | 250 | 0 | 70000 | 385 | 50000 | 300 | ||
Deflects DMG from attacks and greatly increases ATK for 4s. Effect is non-removable. Archdemon has very high defense and is immune to Stun and Silence. Archdemon can't take more than 500,000 DMG from a single attack. Cooldown: 5s. | ||||||||||||
Summons Monsters Huge Damage |
10000 | 2000000000 | 3 | 1000 | 250 | 0 | 35000 | 385 | 385 | 300 | ||
Summons Eye-Catchers and greatly reduces DMG taken for 2s. Also deals huge damage to the enemy unit with the lowest HP. Archdemon has very high defense and is immune to Stun and Silence. Archdemon can't take more than 500,000 DMG from a single attack. Cooldown: 5s. Eye-Catcher's skill: Increases Archdemon's ATK SPD. Has Lv 8 Scatter. | ||||||||||||
Summons Monsters Deflects Damage |
10000 | 2000000000 | 3 | 1000 | 250 | 0 | 35000 | 385 | 385 | 300 | ||
Deflects all DMG for 4s and summons Eye-Catchers into battle. Archdemon has very high defense and is immune to Stun and Silence. Archdemon can't take more than 500,000 DMG from a single attack. Cooldown: 6s. Eye-Catcher's skill: Increases Archdemon's ATK SPD. Has Lv 8 Scatter. | ||||||||||||
Summons Monsters Area Damage |
10000 | 2000000000 | 3 | 1000 | 250 | 0 | 35000 | 385 | 385 | 300 | ||
Summons Eye-Catchers and greatly reduces DMG taken for 2s. Also inflicts continuous damage on nearby enemies. Archdemon has very high defense, and is immune to Stun, Silence, and Energy Reduction effects; Archdemon can't take more than 500,000 DMG from a single attack. Cooldown: 10s. Eye-Catcher's skill: Increases Archdemon's ATK SPD. Has Lv 8 Scatter. | ||||||||||||
Area Damage Deflects Damage |
10000 | 2000000000 | 3 | 1000 | 250 | 0 | 35000 | 385 | 385 | 300 | ||
Deals continuous DMG to enemies in an area and deflects DMG from attacks for 4s. Archdemon has very high defense, and is immune to Stun, Silence, and Energy Reduction effects; Archdemon can't take more than 500,000 DMG from a single attack. Cooldown: 6s. | ||||||||||||
Deals True DMG Energy Recovery |
10000 | 2000000000 | 4 | 1600 | 300 | 0 | 35000 | 385 | 25000 | 300 | ||
Deals True DMG to 2 nearby enemy Heroes. (CD: 0.3s. Archdemon gains 100 Energy every 0.3s when he has less than 60% of his HP. Immune to Silence, Stun, Freeze, Paralyze, Inhibit, and Energy Reduction. Cannot receive more than 500,000 DMG per hit and ignores DMG limits of targets.) | ||||||||||||
Huge Damage Extra DMG to Ground Heroes |
10000 | 2000000000 | 4 | 1000 | 300 | 0 | 35000 | 385 | 25000 | 300 | ||
Deals DMG to 5 nearby enemy Heroes. When Archdemon has less than 60% of his HP, he deals a large amount of DMG to Ground Heroes. (CD: 10s. Immune to Silence, Stun, Freeze, Paralyze, Inhibit, and Energy Reduction. Cannot receive more than 500,000 DMG per hit and ignores DMG limits of targets.) | ||||||||||||
Mass Buff Removal Reduces Healing |
10000 | 2000000000 | 4 | 1000 | 300 | 0 | 35000 | 385 | 25000 | 300 | ||
Deals a large amount of DMG to 2 enemy Heroes with the lowest percentage HP. (CD: 5s. When Archdemon has less than 40% of his HP, he removes all enemy Heroes' buffs every 5s and reduces their healing by 100% for 5s every 5s. Immune to Silence, Stun, Freeze, Paralyze, Inhibit, and Energy Reduction. Cannot receive more than 500,000 DMG per hit and ignores DMG limits of targets.) | ||||||||||||
Summons Monsters Mass Buff Removal |
10000 | 2000000000 | 4 | 1000 | 300 | 0 | 35000 | 385 | 25000 | 300 | ||
Deals DMG to nearby enemy Heroes and summons 1 creature. When Archdemon has less than 60% of his HP, he summons 1 more creature. (CD: 10s. Summoned creature's skill raises Archdemon's ATK. When summoned creature is in play, it removes all enemy Heroes' buffs once every 5s, and reduces their ATK and ATK SPD for 5s every 5s. Archdemon and its summoned creatures cannot receive more than 500,000 DMG per hit and are immune to Silence, Stun, Freeze, Paralyze, Inhibit, and Energy Reduction. Archdemon ignores DMG limits of targets.) | ||||||||||||
Summons Monsters Area Damage |
10000 | 2000000000 | 3 | 1000 | 250 | 0 | 35000 | 385 | 385 | 300 | ||
Summons Eye-Catchers and greatly reduces DMG taken for 2s. Also inflicts continuous damage on nearby enemies. Archdemon has very high defense, and is immune to Stun, Silence, and Energy Reduction effects; Archdemon can't take more than 500,000 DMG from a single attack. Cooldown: 10s. Eye-Catcher's skill: Increases Archdemon's ATK SPD. Has Lv 8 Scatter. | ||||||||||||
Deflects Damage Reduces Healing |
10000 | 2000000000 | 3 | 1000 | 250 | 0 | 35000 | 385 | 385 | 300 | ||
Deals continuous DMG to enemies in an area and deflects DMG from attacks for 4s. Archdemon has very high defense, and is immune to Stun, Silence, and Energy Reduction effects; Archdemon can't take more than 500,000 DMG from a single attack. Cooldown: 6s. |