Equipment

Equipment has come to Castle Clash! Obtaining them will boost your Heroes’ power!
Build the Armory now to start collecting Equipment!

Level Attack HP Cost Might
1 20 500 8410 Aetherocks 6
2 44 1100 12265 Aetherocks 8
3 72 1800 17700 Aetherocks 10
4 104 2600 25075 Aetherocks 12
5 140 3500 34750 Aetherocks 14
6 180 4500 47085 Aetherocks 16
7 224 5600 62440 Aetherocks 18
8 272 6800 81175 Aetherocks 20
9 324 8100 103650 Aetherocks 22
10 380 9500 130225 Aetherocks 24
11 440 11000 161260 Aetherocks 26
12 504 12600 197115 Aetherocks 28
13 572 14300 238150 Aetherocks 30
14 644 16100 284725 Aetherocks 32
15 720 18000 337200 Aetherocks 34
16 800 20000 395935 Aetherocks 36
17 884 22100 461290 Aetherocks 38
18 972 24300 533625 Aetherocks 40
19 1064 26600 613300 Aetherocks 42
20 1160 29000 0 Aetherocks 44

Evolve your Hero to obtain their Equipment.

Equipment

Notice
Aegis
Aegis
A shield imbued by royal mages. Only the strongest paladins in the land can lift it. Paladin
Void Stone
Void Stone
Made from an unknown material in the Lost Realm, it hypnotizes unwary travelers to siphon their souls. Spirit Mage
Devil Mask
Devil Mask
Ninjas must abandon any shred of humanity for their line of work. Wearing a mask helps them avoid recognition, and embody the devil within them. Ninja
Death Vine
Death Vine
This slithering vine is ever-thirsty for blood, and eager to sink its thorns into living flesh. Succubus
Dragonslayer
Dragonslayer
The axe is favored among many races for adventuring and dragon-hunting. None are superior to the dwarves in wielding this versatile weapon. Champion
Life Staff
Life Staff
Made from the branches of an ancient tree, this staff grants vitality to all who seek its protection. Druid
God
God’s Hammer
A legendary weapon that summons lightning. Requires immortal strength to wield. Thunder God
Jack-O-Lantern
Jack-O-Lantern
While most pumpkins expect to end up eaten, this one was destined to be a vessel for restless souls. Pumpkin Duke
Earthshaker
Earthshaker
A totem dedicated to the Earth Mother. Grants the carrier great strength in the battlefield. Minotaur Chieftain
Death Scythe
Death Scythe
The Reaper’s weapon is as symbolic as it is deadly. A single slash will send its victim to the underworld. Grizzly Reaper
Diamond Edge
Diamond Edge
A combination of rare minerals makes Atlanticore’s body virtually impervious. Atlanticore
Winter Scarf
Winter Scarf
This scarf gained special powers when Santa left it under a magical mistletoe. Snowzilla
Blessed Bow
Blessed Bow
A delicate bow lovingly smelted by gods. It fires arrows that fill one with desire. Cupid
Immortal Gem
Immortal Gem
A brilliant gem inscribed with hieroglyphics. It is said to grant everlasting life, but at what cost…? Immortep
Flamescale
Flamescale
The red scales of a fire-breathing dragon, the last of its kind. Moltanica
Scepter of War
Scepter of War
Death is a release from the ongoing nightmare of war. Aries
Vampire Cloak
Vampire Cloak
It appears well-kept despite having existed for centuries, much like its owner. Vlad Dracula
Meteor Blade
Meteor Blade
A blade that fused with a meteor and the souls of those who perished from its impact. Death Knight
Eviscerator
Eviscerator
The sight of its jagged edge sends shivers down its enemies’ spines. Orksbane
Jolly Bazooka
Jolly Bazooka
Bringing merriment to the battlefield since 1773. Santa Boom
Petal Wings
Petal Wings
Pixie’s wings turned petal-like when she learned to control her blossoming powers. Pixie
Tempest Bow
Tempest Bow
A bow fashioned from the teeth of sea monsters. The Siren draws power from the ocean whenever she uses it. Siren
Dark Matter
Dark Matter
An evil object that constantly twists and writhes. Only an unearthly being could hold it. Destroyer
High Grimoire
High Grimoire
A book containing the greatest spells ever written. Warlock
Gaia
Gaia’s Spirit
An orb of pure life essence. Grants vigor to creatures around it. Treantaur
Glowing Jewel
Glowing Jewel
Revered for its power and luster, the jewel is passed down through generations of winged guardians who protect it with their lives. Harpy Queen
Sorrow
Sorrow’s Edge
A bone sword of unspeakable power. Once wielded, its dark energy causes enemies to tremble uncontrollably. Skull Knight
Pirate
Pirate’s Patch
This eyepatch was supposedly buried with cursed treasure. It is said to grant its wearer boundless energy. Dread Drake
Blood Gem
Blood Gem
Blood seems to swirl within the scarlet gem that granted life to a gargoyle. Ghoulem
Candy Staff
Candy Staff
The sound of its bell seems to have a tranquilizing effect, leaving one’s legs to feel heavy. Candy Kane
Frost Cuff
Frost Cuff
An ornament that freezes flesh. Grants frost breath to its wearer. Arctica
Lover
Lover’s Wand
Exquisitely crafted with pink gemstones, each wave of this wand calms frayed minds and mends resolve. Valentina
Phantom Crown
Phantom Crown
Restless souls swirl around the crown, jealously protecting it. Phantom King
Tooth Necklace
Tooth Necklace
Shamans cast spells on necklaces made of animal parts to retain the creature’s spirit. This allows the wearer to summon the animal as a familiar. Beast Tamer
Valkyrie Spear
Valkyrie Spear
Harnesses and amplifies the power of lightning. A force to be reckoned with in the battlefield. Lady Leo
Fiend Guards
Fiend Guards
A pair of shoulder guards possessed by an evil soul. Grimfiend
Life Ender
Life Ender
This axe has taken so many lives that it can sense a creature’s weak spot. All it takes is one killing blow! Dracax
Cursed Harp
Cursed Harp
While pleasing to the eye, this harp is now an instrument of horror that no longer plays beautiful melodies. Medusa
Charged Horn
Charged Horn
Demogorgon’s unusual horns crackle with energy, and unleash an electrical storm when fully charged. Demogorgon
Dead Eye Wand
Dead Eye Wand
A wand created from ingredients that only witches can think of. Trixie Treat
Hell Horse
Hell Horse
An undead creature of charred bone. Its red eyes could send one over the edge of madness. Revenant
Frost Bell
Frost Bell
A magical bell that can summon a thousand blizzards. Lil
Redeemer
Redeemer
Once a glorious lance, its holy light now fluctuates between corrupting darkness. Michael
Firebrand
Firebrand
Heartbreaker’s handy patent-pending cannon, complete with blast protection and heart-shaped stickers. Heartbreaker
Divine Axe
Divine Axe
When the world sinks into chaos, the Divine Axe will shatter the land to begin life anew. Anubis
Chinmoku
Chinmoku
Blade sweeps in a flash. The battleground falls silent. Loneliness prevails. Ronin
Troublemaker
Troublemaker
This pistol’s humble aesthetic hides its highly advanced components. Ingeniously designed to energize its bullets and wielder. Gunslinger
Wild Hammer
Wild Hammer
A huge hammer that is smelted with rare metals. Lingering energy hints at its alchemical origin. Rockno
Pulse Core
Pulse Core
Once dismissed as junk, this curious mechanical orb absorbs energy from the air to power up a dormant machine… Mechtessa
Undead Claw
Undead Claw
Eerie whispers emanate from these bones. At first, this claw seems harmless to the touch, but it rises to flesh-searing temperatures without warning. Skeletica
Raven Staff
Raven Staff
Once a tribe’s holy artifact, this staff now holds malevolent power. Wait…Did that bird just move?! Wallawalla
Voltaic Shackle
Voltaic Shackle
A painful restraint that discharges powerful electric shocks. Creation-01
Staff of Glory
Staff of Glory
Holy light illuminates the battlefield, brightening even the darkest of hearts. Athene

Augment your Equipment to obtain this.

Enchantments

Level Notice
Forest Ward — Forest Ward
1 Has an 8% chance to remove all conditions and restore 8% HP when attacked. Cooldown: 8s.
2 Has a 12% chance to remove all conditions and restore 12% HP when attacked. Cooldown: 8s.
3 Has a 16% chance to remove all conditions and restore 16% HP when attacked. Cooldown: 8s.
4 Has a 20% chance to remove all conditions and restore 20% HP when attacked. Cooldown: 8s.
5 Has a 30% chance to remove all conditions and restore 30% HP when attacked. Cooldown: 8s.
Victory Lunge — Victory Lunge
1 Increases ATK by 6% and reflects 5% incoming damage. This effect lasts for the entire battle.
2 Increases ATK by 9% and reflects 7% incoming damage. This effect lasts for the entire battle.
3 Increases ATK by 12% and reflects 9% incoming damage. This effect lasts for the entire battle.
4 Increases ATK by 16% and reflects 11% incoming damage. This effect lasts for the entire battle.
5 Increases ATK by 25% and reflects 15% incoming damage. This effect lasts for the entire battle.
Death Sentence — Death Sentence
1 Has an 8% chance to deal 280% ATK DMG to 2 nearby enemy targets when attacking. Cooldown: 9s.
2 Has an 11% chance to deal 360% ATK DMG to 2 nearby enemy targets when attacking. Cooldown: 9s.
3 Has a 15% chance to deal 440% ATK DMG to 2 nearby enemy targets when attacking. Cooldown: 9s.
4 Has a 20% chance to deal 520% ATK DMG to 2 nearby enemy targets when attacking. Cooldown: 9s.
5 Has a 32% chance to deal 600% ATK DMG to 2 nearby enemy targets when attacking. Cooldown: 9s.
Malaise — Malaise
1 Reduces the healing effects on 2 random enemy Heroes by 100% for 1.2s. Cooldown: 8s.
2 Reduces the healing effects on 2 random enemy Heroes by 100% for 1.6s. Cooldown: 8s.
3 Reduces the healing effects on 2 random enemy Heroes by 100% for 2.2s. Cooldown: 8s.
4 Reduces the healing effects on 2 random enemy Heroes by 100% for 3s. Cooldown: 8s.
5 Reduces the healing effects on 2 random enemy Heroes by 100% for 5s. Cooldown: 8s.
Blinding Blow — Blinding Blow
1 When attacked, has a 7% chance to deal 240% ATK DMG and inflict Blinded for 1s to an enemy Hero. Cooldown: 9s.
2 When attacked, has a 10% chance to deal 320% ATK DMG and inflict Blinded for 1.2s to an enemy Hero. Cooldown: 9s.
3 When attacked, has a 14% chance to deal 400% ATK DMG and inflict Blinded for 1.4s to an enemy Hero. Cooldown: 9s.
4 When attacked, has an 18% chance to deal 480% ATK DMG and inflict Blinded for 1.6s to an enemy Hero. Cooldown: 9s.
5 When attacked, has a 25% chance to deal 560% ATK DMG and inflict Blinded for 2s to an enemy Hero. Cooldown: 9s.
Cursed Battlefield — Cursed Battlefield
1 All enemy targets receive 4% more damage for 10s when this Hero is attacked. Cooldown: 10s.
2 All enemy targets receive 5% more damage for 10s when this Hero is attacked. Cooldown: 10s.
3 All enemy targets receive 6% more damage for 10s when this Hero is attacked. Cooldown: 10s.
4 All enemy targets receive 8% more damage for 10s when this Hero is attacked. Cooldown: 10s.
5 All enemy targets receive 10% more damage for 10s when this Hero is attacked. Cooldown: 10s.
Silencing Shot — Silencing Shot
1 Increases this Hero’s Range by 1 for the entire battle. Has an 8% chance to inflict Silence for 1s when attacking an enemy Hero. Cooldown: 7s.
2 Increases this Hero’s Range by 1 for the entire battle. Has a 12% chance to inflict Silence for 1.2s when attacking an enemy Hero. Cooldown: 7s.
3 Increases this Hero’s Range by 1 for the entire battle. Has a 16% chance to inflict Silence for 1.6s when attacking an enemy Hero. Cooldown: 7s.
4 Increases this Hero’s Range by 1 for the entire battle. Has a 20% chance to inflict Silence for 1.8s when attacking an enemy Hero. Cooldown: 7s.
5 Increases this Hero’s Range by 1 for the entire battle. Has a 26% chance to inflict Silence for 2.2s when attacking an enemy Hero. Cooldown: 7s.
Energy Sap — Energy Sap
1 Increases ATK by 5%. Each attack reduces target’s ATK by 2% for 7s. Cooldown: 1s.
2 Increases ATK by 8%. Each attack reduces target’s ATK by 3% for 7s. Cooldown: 1s.
3 Increases ATK by 11%. Each attack reduces target’s ATK by 3% for 8s. Cooldown: 1s.
4 Increases ATK by 15%. Each attack reduces target’s ATK by 4% for 8s. Cooldown: 1s.
5 Increases ATK by 20%. Each attack reduces target’s ATK by 5% for 9s. Cooldown: 1s.
Unbridled Fury — Unbridled Fury
1 Increases ATK SPD by 10%. Has a 6% chance to stun an enemy target for 1s when attacked. Cooldown: 8s.
2 Increases ATK SPD by 14%. Has an 8% chance to stun an enemy target for 1.2s when attacked. Cooldown: 8s.
3 Increases ATK SPD by 19%. Has a 10% chance to stun an enemy target for 1.4s when attacked. Cooldown: 8s.
4 Increases ATK SPD by 24%. Has a 14% chance to stun an enemy target for 1.6s when attacked. Cooldown: 8s.
5 Increases ATK SPD by 30%. Has a 20% chance to stun an enemy target for 2s when attacked. Cooldown: 8s.
Sanctified Blast — Sanctified Blast
1 When attacked, has a 6% chance to deal 240% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s.
2 When attacked, has a 8% chance to deal 320% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s.
3 When attacked, has a 10% chance to deal 400% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s.
4 When attacked, has a 14% chance to deal 480% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s.
5 When attacked, has a 20% chance to deal 560% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s.
Burning Plate — Burning Plate
1 Increases this Hero’s Max HP by 8%, and burns nearby enemies, dealing 40% ATK DMG per second. Effects last for the entire battle.
2 Increases this Hero’s Max HP by 10%, and burns nearby enemies, dealing 50% ATK DMG per second. Effects last for the entire battle.
3 Increases this Hero’s Max HP by 13%, and burns nearby enemies, dealing 65% ATK DMG per second. Effects last for the entire battle.
4 Increases this Hero’s Max HP by 17%, and burns nearby enemies, dealing 80% ATK DMG per second. Effects last for the entire battle.
5 Increases this Hero’s Max HP by 25%, and burns nearby enemies, dealing 100% ATK DMG per second. Effects last for the entire battle.
Blade Knight — Blade Knight
1 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight’s skill deals 240% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
2 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight’s skill deals 300% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
3 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight’s skill deals 360% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
4 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight’s skill deals 420% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
5 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight’s skill deals 480% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
Divine Templar — Divine Templar
1 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s) Divine Templar’s skill deals 380% Templar ATK DMG and inflicts Coma for 1s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
2 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s) Divine Templar’s skill deals 460% Templar ATK DMG and inflicts Coma for 1.2s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
3 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s) Divine Templar’s skill deals 540% Templar ATK DMG and inflicts Coma for 1.4s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
4 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s) Divine Templar’s skill deals 620% Templar ATK DMG and inflicts Coma for 1.7s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
5 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s) Divine Templar’s skill deals 700% Templar ATK DMG and inflicts Coma for 2s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
Pyremage — Pyremage
1 Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage’s skill: Summons a comet, dealing 260% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)
2 Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage’s skill: Summons a comet, dealing 340% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)
3 Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage’s skill: Summons a comet, dealing 420% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)
4 Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage’s skill: Summons a comet, dealing 500% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)
5 Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage’s skill: Summons a comet, dealing 580% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)

Augment your Equipment to access this feature.
You can now change your Equipment’s Traits!
Each hero has 6 constellations. You can change from 1 to 6 constellations, each constellation can be fixed as desired, the higher the level of the constellation and the more fixed when you change, the more change of the constellations.

Traits

Level
CRIT Resist CRIT DMG Attack CRIT HP ACC Dodge
1 30 220 100 20 4000 225 150
2 52 400 180 35 6000 360 240
3 75 650 270 50 9000 540 360
4 100 800 370 68 12000 750 500
5 135 1000 500 90 15000 975 650